holo (
holographica) wrote in
arimoi2017-02-26 11:45 pm
New World New You
-> (1)
It begins with a bang; then, disorientation, darkness, dismayed voices, and spells that weigh down your limbs like heavy shackles...
The people keeping you captive seem as unsure as you are of what just happened, and argue and mutter amongst themselves, though they don't hesitate to restrain you, chain you to a pipe in the wall of this bottom floor of an underground parking garage, or lock you alone into a smaller room of the abandoned building where the summoning was held. You seem to unnerve them; they don't want to look you in the eye, and if they have to touch you to lock you up, they do so gingerly, nervously.
But maybe, once they leave you to yourself to go and argue and regroup in private, you're not quite alone? You weren't the only person to come out of the array. You have at least one companion in your confusion, one person restrained like you and not wearing the cultists' strange masks. Take comfort, take inventory, and prepare for anything.
-> (2)
The Joyous were prepared for you to attempt escape. Their preparations don't quite match what they got, but even poorly calibrated spells will do something, and the effects of knockout darts and magically reinforced walls don't discriminate. It's time to blow this popsicle stand...
...But you may want to take a moment to comb the area - once the Joyous have had enough time and reason to weigh their options, they'll run, leaving behind the incriminating results of their "botched" summoning. Those less able to escape confinement under their own power may need a hand, or to band together, or, at worst, to wait quite a while for locals to stumble across them...
-> (3)
You step outside into an unfamiliar town; small, sparse, just off a major highway running through the Neloi Flats. A perfect place for a cult looking for an unoccupied building, because there are a lot of those here, as though the town's peak has come and gone, leaving behind rusty signs for roadside attractions and a main street retinue of shops made of sheer stubbornness and spite.
There's not much direction here. There are locals, who will be confused by you, possibly wary and disbelieving. There's a temple, small like the village but likely to have charity you need right now. There's a highway, and following it in either direction will take you to one of two very different cities.
There's a whole country of possibilities before you, in fact. What ones will you chase, and will you do it alone?
[[As of this mingle: go forth and RP! You can treat this post like a game intro, or like a meme post; follow the prompt/s exactly, or alter the details to suit your tastes, or pitch a completely different scene in your own top-level. Let's get some stories started.]]
It begins with a bang; then, disorientation, darkness, dismayed voices, and spells that weigh down your limbs like heavy shackles...
The people keeping you captive seem as unsure as you are of what just happened, and argue and mutter amongst themselves, though they don't hesitate to restrain you, chain you to a pipe in the wall of this bottom floor of an underground parking garage, or lock you alone into a smaller room of the abandoned building where the summoning was held. You seem to unnerve them; they don't want to look you in the eye, and if they have to touch you to lock you up, they do so gingerly, nervously.
But maybe, once they leave you to yourself to go and argue and regroup in private, you're not quite alone? You weren't the only person to come out of the array. You have at least one companion in your confusion, one person restrained like you and not wearing the cultists' strange masks. Take comfort, take inventory, and prepare for anything.
-> (2)
The Joyous were prepared for you to attempt escape. Their preparations don't quite match what they got, but even poorly calibrated spells will do something, and the effects of knockout darts and magically reinforced walls don't discriminate. It's time to blow this popsicle stand...
...But you may want to take a moment to comb the area - once the Joyous have had enough time and reason to weigh their options, they'll run, leaving behind the incriminating results of their "botched" summoning. Those less able to escape confinement under their own power may need a hand, or to band together, or, at worst, to wait quite a while for locals to stumble across them...
-> (3)
You step outside into an unfamiliar town; small, sparse, just off a major highway running through the Neloi Flats. A perfect place for a cult looking for an unoccupied building, because there are a lot of those here, as though the town's peak has come and gone, leaving behind rusty signs for roadside attractions and a main street retinue of shops made of sheer stubbornness and spite.
There's not much direction here. There are locals, who will be confused by you, possibly wary and disbelieving. There's a temple, small like the village but likely to have charity you need right now. There's a highway, and following it in either direction will take you to one of two very different cities.
There's a whole country of possibilities before you, in fact. What ones will you chase, and will you do it alone?
[[As of this mingle: go forth and RP! You can treat this post like a game intro, or like a meme post; follow the prompt/s exactly, or alter the details to suit your tastes, or pitch a completely different scene in your own top-level. Let's get some stories started.]]

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Chiro makes a chattering noise and pushes his head under Reira's hand. Pet me pet me I'm super cute.]
Uhhh. [???sure??? holy shit he doesn't know anything about kids, like, at all.
But he thinks. And his fear does something weird under scrutiny, crystallizing and turning into something Hallelujah can set down outside of his field of vision. What's it gonna be? Captivity and possible death, or the unthinkable option?]
Okay...I've gotta get you out of here. So, you stick by Chiro, he'll look after you. And I'll... [mmmmm] I'm gonna do something, but once we're out, you have to promise you won't tell anyone what you saw. Okay...?
[This is such a bad idea.]
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YOU'LL NEVER LEAVEit's better that way Hal.But at least she's...petting Chiro now? It's a sort of awkward motion, and she's never really done this with. Anything. Hal's request catches her attention with great success, however-and she eyes him with suspicion and confusion alike before nodding slowly.] ....I promise, [She decides.
Zarc just shouts something about humans being liars.]
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Actually, it takes him a moment to do it, with lots of pacing involved. It's like trying to dry-swallow a pill, forcing against a reflex that's sure this is the worst decision in the world - the kid will see, and he'll be scared, and, shit.
One, two, three, crackle. His skin goes white, his eyes go red, a brief bloom of light makes both of those things obvious before the room goes dark again, and Hallelujah is internally losing his shit.]
Okay, uh-! [Fuck fuck fuck wrists fuck. An Agidyne sets his hands aflame, and a Bufudyne freezes them, and a few more clumsy swaps between the spells makes the metal brittle enough to break. Chiro tugs at Reira's shoulder, urging her up.]
Sorry, I can't do that on you, it'll hurt you, just, that's why. [Fuck. Door. Okay. Eyes on the goal. Don't think about the kid seeing this. (Too late.)]
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Another Agidyne to mess up the latch. He rounds the corner, and surprise of surprises, there is a guard there - Hal yelps and flings a Megidolaon, crackling overkill that arches wide because he does not want to hurt people, and it sends the cultist running.
Okay, come on, we're clear!! [Time to rise panic and overpowered blasts of magic out of this shithole.]
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[What even IS a duel disk??]
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B y e Hallelujah ]
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What th- OH, COME ON!
[Out of panic, he's running on instinct; fortunately, his instinct is to double back and head after Reira, because kids dying is bad]
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Alright so she's probably not going to be in the 'lead' very long, but she at least keeps running. There is a slight feeling that she can tell where the disk is. Like some sort of...gut sensation, or a voice in her mind (that isn't Zarc's). Like something is calling-and it pays off, or at least it will, if she manages to avoid some cultists.
Which is unlikely, they're probably guarding that room.] Ah.
[Oops.]
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He screams, and they both scramble to run, because - they're nerds fixated on the apocalypse, not soldiers, let's be real.
One runs into Hallelujah, halfway down the hall behind Reira, and gets his hair singed. His chorus of yelps echo...]
rEIRA NO
Just ah.
Keep 'm busy, she'll join you soon!!!]
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There's nobody else out there yet.]
This, [he pants] is exactly, what we don't need to do, don't ever do that again.
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[That's
Not what he means.]
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He runs his hands up his face and takes a moment to breathe, and sit, and brace himself for the next leg, and deal with this kid being ridiculous.
...Okay, he's up.]
Let's keep going.
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